Castle Crashers has finally arrived. Quite possibly the single most anticipated title on Live Arcade, this supposedly simplistic game has been in development for years, and The Behemoth finally saw fit to grace us with its tour-de-force medieval-action-rpg-beat-em-up-masterpiece. If only it didn’t have some fatal multiplayer bugs, it would have received a near-perfect score from us. Let us speak of what makes it excellent, shall we? OK then, onward!
Castle Crashers falls within the beat-em-up genre, so it’s similar to your Final Fights, your Sengokus, your Streets of Rages and your Double Dragons. Unlike any of those games, however, Castle Crashers features RPG mechanics and a plethora of unlockable content, including over twenty playable characters (many of which feature unique magical attacks), seventy or so weapons, and twenty animal orbs. So taking that into account, I suppose Castle Crashers is a lot more like Capcom’s Dungeons & Dragons brawlers. This is both rad, and awesome.
In Castle Crashers, players take on the role of one of four Knights, each a different color to differentiate their magical abilities: Green for poison, orange for fire, blue for ice, and red for lightning. The game begins with our heroes partying-down to steins of mead and old-timey folk music as the castle is attacked by an evil Wizard in command of a Barbarian horde. They ransack the castle, make off with an enormous magical crystal, and four of the Kingdom’s most attractive wenches. Obviously, this will not stand! Players embark on an action-packed adventure through jungle, swamp, desert, volcanic, and arctic environments in their epic quest to destroy the forces of an evil alliance, rescue the wenches, and reclaim the magical crystal for the King. As players do battle with giant Catfish, Barbarian Generals, harlequin Ice Kings and murderous necromancers, they’ll level up, gaining attribute points to apply to four areas of character development – strength, magic, defense, and agility. Additionally, the game features these incredibly cute animal orbs – helper drones that perpetually float behind the player and bestow certain buffs or otherwise assist in various ways. It’s this inclusion of role playing mechanics and a vast library of unlockable content that give the game its surprising depth and potentially endless replayability.
Castle Crashers’ sound and graphical assets are simply wonderful to experience. Dan Paladin’s iconic style and inescapable talent is evident in every aspect of the game’s art design. Characters are cute and yet somehow remain badass enough for me to want figures of them all. Environments are gorgeously decorated and while not very detailed, don’t really need to be. This is a game that exudes charm and humor as you play it, right down to the shit-rocketing deer. Castle Crashers’ sound design is equally sublime, populated with what seems like hundreds of unique sound effects that fit almost too well into the game. Lastly, the game features original music of many genres, from pounding techno beats to hard rock, and even includes a bit of folk. The whole package is a feast for the eyes and ears, and considering how fun the gameplay is, I guess the thumbs, too.
You might think that all of these great aspects to the game would land it a perfect score, but alas, Castle Crashers was released with some glaring bugs that shouldn’t have slipped past final beta testing. Aside from making online play all but impossible for most players, people have reported complete loss of savegame data, potentially losing days of work, which is disheartening at best and infuriating at worst. As much as I would love to grace this fantastic game with a perfect score, a shipped game is a shipped game, and I have been completely unable to play online even once since the game launched. Fortunately, The Behemoth is working on a patch to address these issues, and has further DLC coming in the future.
If you haven’t signed up for a Live Gold account yet, this game is your justification. Get Castle Crashers.