• July 7th, 2009 | No Comments | Tags: , , , ,

    Dawn of War 1.4: There is Only War - Impressions/Rant

    So I played my first few games in the new Beta last night. I gave up the game for a month or two after 1.3 came out due to a frustration over balance issues. I’m a marine player, my TrueSkill™ is around 20 and I played against each of the other races a few times. I was pretty excited about the new patch, and overall I do like Relics intentions with the new patch. They are changing things up a lot, but it’s just not working out so far.

    Marines suck now. Nids are crazy overpowered, Eldar banshees are retarded, and orks… well, they’re alright.

    I kind of like the new scouts, but they just aren’t effective enough. They are billed as a Marine’s player best and only defense against the crazy amount of Close Combat units in this game now, but they just can’t cope. A single unit of Banshees, Gaunts, or Boyz can just make any Teir 1 Marine unit evaporate. The new Scout Shotgun ability does help when a CC unit is running at you, but it only knocks the charging unit back for a second before they are back on their feet and in your face with maybe 1 or 2 shots each with the shotgun. This *maybe* gets the charging unit down to half strength, if you’re lucky. But this is still enough to destroy your squads.

    And what the hell did they do to the Force Commander? I had a level 5 Commander with Thunder Hammer an a fully charged Iron Halo run into a level 1 unit of nobs capping our victory point and he almost instantly died. 1 hit from each of the nobs took down the shield, and another hit or so each killed him. What the hell.

    Generators also die WAAAAAAY to quickly. If a single unit of anything makes it past your lines and onto your power, it’s impossible to get something there in time to stop them from taking out all 3 generators. At least in 1.3 you could run a unit there and save 1 or 2 generators… but no longer. This makes a marine player sad as we rely on power sooo much and to effectively defend a power station you need to dedicate at least 2 units. Which really hurts your offense.

    The Upgraded Predator is pretty awesome though, if you can make it to Tier 3… (which I only did in 2 of my 5 games last night)

    So in the end, I have to say, Relic is taking a step in the right direction but then they fell down and shat themselves. Maybe they can get a change of pants, get up, and release another patch to even things out a bit more. Or maybe I’ll just start playing Nids. Haha!

  • June 16th, 2009 | No Comments | Tags: , , , , ,

    Mirror’s Edge Review

    Faith stood at the top of the building and looked down.  The city was very pretty and bright and sort of hurt her eyes a little.  A little TOO bright!  LoL!

    She talked into her ear,”Merc what am I doing?” and Merc said “Faith you are a Runner and you Run around and jump and you can also do other parkour(sp?) things.”

    And so Faith smiled a little and then she started Running!  She leaped got into a good, decent run and then jumped.  It was pretty easy to do, and with a little practice she was running so good.  Sumtimes though she would try to jump up but could not and sometimes she was trying to grab onto a pipe but the GAME WORLD would not let her and she kept falling down!  She said,”What is UP with that PIPE?” and Merc replied dryly,”Pipe down Faith your are making my ears ring ha ha!”  ‘At least this doesn’t happen that often’ Faith thought at herself.

    Just then when Faith was running her best friend Cel ran up to her and said,”Faith your sister is in trouble you have to go rescue her!”

    And so Faith climbed up to a building and then started running again.  She jumped over a box and then she jumped over a crate and then she saw that there was a ledge with a difficult jump.  ‘I had better use my runner vision!’ and so she used her runners vision and time went real slow so that she could make her jump better.  Good thing she had run a lot to charge her vision up!

    Finally she made it to her sister Kate Connor who had been FRAMED for doing something really bad!  It was up to Faith to set everything right!  She hugged her sister and said I love you Kate Connor and then she had to run because the police were there, or the blues as she liked to call them!  But Faith wasn’t afraid to run OR fight!  She stood before the cop and got close and he went to butt her with his rifle, but if she reacted at the right time she could grab it and disarm him!  ‘Too bad it is his gun and not his arm that I am disarming’ Faith chuckled to herself.  Once she had a gun, she could shoot the other people, but she could not run as good and it was hard to aim some of them.  She could also jump and kick and slide and kick at them, and follow it up with a punch ‘martial art’ combo.  She was really the Feminine Fatal!  But if she faced lots of guards she would have to try again and again because she could not take many bullets!  Thankfully she always woke up near where she fell asleep so that she could try again!  Try, try again Faith!

    Finally Faith caught up with the badguy!  The baddie used to know Faith but she didn’t like him now.  ‘Something about him really grinds my gears’ Faith said, rolling her eyes at him.

    ‘Ha ha Faith, it has truly been five hours of real time, hasn’t it.’

    Wait, you cannot break the forth wall!

    ‘Who are you??’

    I am Kyle and I am writing this story ha ha!

    ‘But you are breaking the forth wall to Kyle!’

    HA HA YOUR RIGHT OKAY I will be quiet ^_^

    and then Faith kicked the bad guy and he fell really far away from the building.  ‘Kate I have rescued you and saved you from the bade guy.’  And Kate said ‘yes’ and they hugged like sisters because they were sisters.

    But Faith new that it wasn’t over yet.  Not until she had run to the biggest bad guy there was, the city itself.  And so she went to the tall building and started to run.  She would always run and she was STILL ALIVE.

    R&R!  I am currently working on Mirror’s Edge Part II and hope to release it soon!  I liked writing this one a lot and I am sorry if my story was short and didn’t make a lot of since, I am still pretty new at this writing thing!  Okay I have to go now, bye!

  • Plants Vs. Zombies Review

    Sometimes the beauty is in the simplicity. Plants Vs. Zombies is just that; you control plants that fight off zombies in a side-scrolling retake on the standard “Tower Defense-style” gameplay. What begins as a simple concept blossoms (hayo) into a manic field of seed-spitting flora struggling to fend off wave upon wave of the undead. You’d think this was inane and ridiculous, and you’d be right. What you’d be missing out on, though, is some good old-fashioned gameplay fun. Let it be known that if this were an arcade game, I’d be broke.

    Now, that having been said, if this game’s name coupled with its art style don’t immediately grab you, perhaps this isn’t for you. If it’s gore, swords, bullets and polygons you’re looking for, you’ve come to the wrong place. PopCap’s classic cutesy, bright colored sprites are in full effect, and PVZ is relentlessly adorable. Keeping things stoic and straight-laced is not PVZ’s strong point, either: the plants sport names like Cabbage-pult and Repeater (it shoots two peas at once, gyahuck) while the zombies range from the Zomboni and the Ducky Tube Zombie (for aquatic brain-eating). However, if you can make it past the bubbly, cutesy nature of the game (or, like me, revel in it) then you’ll find yourself surprised at just how quickly this game grows on you.

    Gameplay is simple enough; the screen is broken up into a lawn broken up into a grid. On the left is your house and presumably you and all of your juicy, juicy brains. On the right, zombies slowly lurch from off-screen, making their way across the grass to get to you. Little bits of sun drift down from above and are gathered with a simple click of the mouse; these suns are stored up and used to “purchase” any of a variety of plants, each with its own use and specialty, that are placed on the lawn. It seems simple and it is; the first few levels are spent getting accustomed to the gameplay. As the levels progress, the zombies become tougher and meatier, with sneakier tactics and attack styles. When you see a zombie stalwartly bound over your line of defense and casually stroll over to your house, you will feel a panic a game so brightly colored should never induce in a person.

    Luckily, as the zombies evolve so do your plants, and it becomes a manic race to use the newest plants made available to fend off the newest form of zombie. Problem with a vaulting zombie? Build a Tall-nut (giant cousin to the Wall-nut, of course). Armored zombies busting through your vegetation? A Magnet-Shroom will yoink its armor right off. Its just when these questions begin to grow repetitive that the game throws you a curveball; what will you do when the zombies attack at night, when the sun’s not out? What about in the backyard, where your swimming pool allows innertube-wearing zombies easy access to your back porch? I won’t reveal too much here, but trust me when I say that just when you think you’ve got your Anti-Zombie Attack Plan down pat, the game flips things on you to keep you on your toes.

    Throw into the mix a bevy of mini-games, complete with spoofs on PopCap’s own Insaniquarium and Bejeweled, and this game has a respectable amount of replay value simply unseen in most of today’s full-priced games. On top of this, a zen-garden is unlocked where plant maintenance and gentle green-thumbery reward the player with big cash payouts, used to buy plant upgrades and the like. Even after completing the story progression, I found myself playing this game for weeks on end, trying to beat every mini-game and unlock every new garden. I came into work late many a time simply because I needed to shoot more zombies with vegetation. Sometimes you gotta.

    No game is perfect, however, and Plants Vs. Zombies is not without its downfall; a somewhat lackluster and repetitive soundtrack had me reaching for the game’s audio options early on. When a horde of hungering, slavering undead are marching to do battle upon my lawn, the last thing I want to hear is a quaint and pleasant melody. Zombie groans and pea-shooting-plant’s spittle I can deal with, but the tireless minute or so of sound left me wanting. Luckily, the problem is quickly fixed; slide Music to down on the Game Options and Alt + Tab into your music player of choice. Let the mayhem continue.

    The best part is that on a sheer dollar-to-hours-played ratio, this game cannot be beat: $10 for 2-3 weeks of solid, charmingly addictive gameplay is a no-brainer to me (hayo?). Hop on over to Steam, try the demo and after your hour is up, head back into Steam and purchase the game there. The game is a full $10 cheaper there than on PopCap’s site, knocking the already impressive $20 price down to a $10 that will be better spent than any movie ticket you’ll purchase this summer.

    So, shrug off the weird looks your friends will give you and ignore the impulse to run the other way when you see those saccharin-sweet sunflower smiles. You’ll find yourself more addicted to this game than you’ll ever want to admit. No worries, though; I won’t tell anybody.

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