The way the hype machine was going on about Spore along with its several delays, it was hard not to draw unfavorable comparisons to Fable. Its premise: guiding a species’ evolutionary development from a unicellular stage through its first steps into outer space was wildly ambitious, and like Fable, captured the imagination of gamers everywhere. And then, before release, Will Wright indicated that the game was being overhyped. The candor was appreciated: the final product was disappointing. Not simply because it didn’t fulfill gamers’ wild expectations, but moreso that it’s just not a very good game in its own right.
Let’s get the good stuff out of the way first. Like other Maxis games, this one has a very charming feel. The character animations, layout, music, and environment all promote a cheerful, capricious atmosphere. And as anyone who played around with the free creature creator demo can tell you, the character creating process is extremely robust. In an extremely nice touch, if you play the game online, the game randomly downloads and populates the worlds with creatures other players have created. You quickly realize that with some ingenuity and imagination, you can most likely create anything you put your mind to.
But that’s also a bit of the problem. The whole draw of the game, constantly evolving, is sort of missing a compelling evolution mechanic. Instead of some sort of an iterative process, you control every aspect of your species’ look and abilities. The only limiting factor is the cost of purchasing new bits for your species from the character creator. You get more of these points by performing actions that lead your species down their evolutionary path, the actions being dependent on what stage you’re in. In the cellular stage it’s all about eating either plants or bits of other animals. In the creature stage it’s about making friends or killing them off. In the tribal stage it’s about making allies or wiping other tribes off the face of the earth etc etc. The idea is to become the dominant species(and later nation) at every level, and as you can see, this can be accomplished through peaceful or aggressive means, or even a mix between the two. This is the only way your actions guide your evolution, and it’s a bit of a pity because it doesn’t even really matter that much, other than the advantages you’re given at every stage that reinforce your respective approach to cementing your species’ absolute dominion over all living things.
So, it’s safe to say user actions don’t really drive evolution. It’s basically you at the wheel the entire time, and aside from your species being set in their appearance after the second stage, you’re never locked into a specific course of action. And it’s hard to argue against more freedom. After all, if players wanted to pretend this was a more evolution oriented game, they could easily engineer the experience themselves. The problem is that the game isn’t just you tinkering with the creature creator, although that might have been a more favorable experience. The rest of the game is for the most part a set of startlingly mediocre games inspired by more refined ones. The impression that you’re playing stripped down versions of Flow, World of Warcraft, Age of Empires, Civilization, finishing off with an amalgam of space sims is prevalent throughout. And there’s nothing remotely interesting about any stage. It’s all been done before, and done better. And when there’s not even a real sense of continuity in the evolution, and the only thing tying these mediocre games together is your little freak species, you have to ask yourself if it’s worth it.
At day’s end, the game’s a bit of a disappointment. Not a colossal one, but perhaps that makes it even more frustrating because it simply could have been better, and evidently so. Hopefully other developers will take note of Spore’s attempt at a compelling amalgam of genre games. Until then, you can calways content yourself with staring at the latest oddity to crawl out from the depths of the internet on to your planet. Or don’t. It can sort of bugger esteem for your creative abilities.
