Plants Vs. Zombies Review

June 9th, 2009

Sometimes the beauty is in the simplicity. Plants Vs. Zombies is just that; you control plants that fight off zombies in a side-scrolling retake on the standard “Tower Defense-style” gameplay. What begins as a simple concept blossoms (hayo) into a manic field of seed-spitting flora struggling to fend off wave upon wave of the undead. You’d think this was inane and ridiculous, and you’d be right. What you’d be missing out on, though, is some good old-fashioned gameplay fun. Let it be known that if this were an arcade game, I’d be broke.

Now, that having been said, if this game’s name coupled with its art style don’t immediately grab you, perhaps this isn’t for you. If it’s gore, swords, bullets and polygons you’re looking for, you’ve come to the wrong place. PopCap’s classic cutesy, bright colored sprites are in full effect, and PVZ is relentlessly adorable. Keeping things stoic and straight-laced is not PVZ’s strong point, either: the plants sport names like Cabbage-pult and Repeater (it shoots two peas at once, gyahuck) while the zombies range from the Zomboni and the Ducky Tube Zombie (for aquatic brain-eating). However, if you can make it past the bubbly, cutesy nature of the game (or, like me, revel in it) then you’ll find yourself surprised at just how quickly this game grows on you.

Gameplay is simple enough; the screen is broken up into a lawn broken up into a grid. On the left is your house and presumably you and all of your juicy, juicy brains. On the right, zombies slowly lurch from off-screen, making their way across the grass to get to you. Little bits of sun drift down from above and are gathered with a simple click of the mouse; these suns are stored up and used to “purchase” any of a variety of plants, each with its own use and specialty, that are placed on the lawn. It seems simple and it is; the first few levels are spent getting accustomed to the gameplay. As the levels progress, the zombies become tougher and meatier, with sneakier tactics and attack styles. When you see a zombie stalwartly bound over your line of defense and casually stroll over to your house, you will feel a panic a game so brightly colored should never induce in a person.

Luckily, as the zombies evolve so do your plants, and it becomes a manic race to use the newest plants made available to fend off the newest form of zombie. Problem with a vaulting zombie? Build a Tall-nut (giant cousin to the Wall-nut, of course). Armored zombies busting through your vegetation? A Magnet-Shroom will yoink its armor right off. Its just when these questions begin to grow repetitive that the game throws you a curveball; what will you do when the zombies attack at night, when the sun’s not out? What about in the backyard, where your swimming pool allows innertube-wearing zombies easy access to your back porch? I won’t reveal too much here, but trust me when I say that just when you think you’ve got your Anti-Zombie Attack Plan down pat, the game flips things on you to keep you on your toes.

Throw into the mix a bevy of mini-games, complete with spoofs on PopCap’s own Insaniquarium and Bejeweled, and this game has a respectable amount of replay value simply unseen in most of today’s full-priced games. On top of this, a zen-garden is unlocked where plant maintenance and gentle green-thumbery reward the player with big cash payouts, used to buy plant upgrades and the like. Even after completing the story progression, I found myself playing this game for weeks on end, trying to beat every mini-game and unlock every new garden. I came into work late many a time simply because I needed to shoot more zombies with vegetation. Sometimes you gotta.

No game is perfect, however, and Plants Vs. Zombies is not without its downfall; a somewhat lackluster and repetitive soundtrack had me reaching for the game’s audio options early on. When a horde of hungering, slavering undead are marching to do battle upon my lawn, the last thing I want to hear is a quaint and pleasant melody. Zombie groans and pea-shooting-plant’s spittle I can deal with, but the tireless minute or so of sound left me wanting. Luckily, the problem is quickly fixed; slide Music to down on the Game Options and Alt + Tab into your music player of choice. Let the mayhem continue.

The best part is that on a sheer dollar-to-hours-played ratio, this game cannot be beat: $10 for 2-3 weeks of solid, charmingly addictive gameplay is a no-brainer to me (hayo?). Hop on over to Steam, try the demo and after your hour is up, head back into Steam and purchase the game there. The game is a full $10 cheaper there than on PopCap’s site, knocking the already impressive $20 price down to a $10 that will be better spent than any movie ticket you’ll purchase this summer.

So, shrug off the weird looks your friends will give you and ignore the impulse to run the other way when you see those saccharin-sweet sunflower smiles. You’ll find yourself more addicted to this game than you’ll ever want to admit. No worries, though; I won’t tell anybody.

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  • Comments

    1. Cathy

      Comment @ June 9, 2009, 3:20 pm

      I want to play this game now! Sounds fun and increasingly more challenging. You answered my question mark with the ironically gorey/overly saccharin sweet title. And I do love the cheese that is Cookies and Cream and other cutesy games like that, so it’s surely right up my alley. =)

    2. Mark

      Comment @ June 9, 2009, 3:52 pm

      Classy/cute describes the game fairly well - I agree with your review on a lot of points. It’s addictive in it’s simplicity and straightforwardness.

      On the flip side, however, I can’t take this game for more than a half hour to an hour. The game has depth to keep me coming back, but long periods of play make it feel repetitive.

      Considering, however, that I’m the type of player who plays a game for a few days, puts it down, then doesn’t pick it up until weeks later, my opinion on the gameplay may be a little biased.

      Knowing the price, I have to say, does a good job helping me ignore any tiny issues and makes PvZ shine as a casual game. Good review!

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