Review

by Josh Wanamaker

6 Passable

Haze sucks.

At a glance...

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  • Consectetur adipiscing elit
  • Aliquam venenatis mattis tortor
  • Pellentesque tincidunt pharetra
May 16th, 2008

Here’s a quick rundown of what Haze has to offer:

Mundane graphics.
When games exist with the incredible graphic fidelity of Metal Gear Solid 4, Crysis, and pretty much any game that makes use of the Unreal 3 Engine, a game shipping on a purported “next-gen” console should just not look as bad as this game does. The Jungle environment is pretty at the very least, but the majority of maps in this game are populated with incredibly low-res textures, boring geometry and just a lack of creativity and love. Special effects are nothing special, either, and the flamethrower’s fire effect is the worst I’ve seen in years.

Horrible, terrible voice acting. The majority of characters in the game are bone-headed frat boys hopped up on drugs, which makes these kinds of idiots more annoying than usual. The voice acting as it is is just completely awful, but what makes it even worse is the complete lack of even a single line of quality dialogue.

Boring story. That’s pretty much it. The game tells the story about a guy you instantly don’t give a damn about and through several encounters with characters that are almost instantly forgettable, or would be if their dialogue wasn’t so hackneyed and poorly delivered. Seriously, I can’t even remember the main character’s name.

Boring gameplay. It’s an FPS with a couple of cheap gimmicks, and that pretty much covers it. If you enjoy single player campaigns as much as I do, this one will completely bore you to tears.

Unbalanced multiplay. Ok, so there’s these two teams, right? One of them composed by MANTEL troopers, the other by South American Rebels. The MANTEL troopers have this drug, see? It’s called nectar, and it gets them high. With this drug they can shoot more accurately, move faster, have more health, etc. But at the same time, they can be overdosed, and they also seem to be unable to see dead bodies, which really doesn’t make any sense, but at this point, what the hell, right? Rebel soldiers have this cool ability to play dead. Whenever they want. As many times as they want. For as long as they want. So with one team able to effectively pretend their dead with no restrictions, and another team that has a special ability that makes them unable to see dead bodies, which team do you think usually wins? Yeah.

The Bottom Line : Don’t buy this game for anything even close to full price. It has a couple of neat ideas but nothing that even approaches a $60 value. Sony has one more mediocre PS3 exclusive to add to its lineup. They must be so proud!

  • Comments

    1. Chris DeLeon

      Comment @ March 1, 2009, 11:09 pm

      I was terribly sad to see the core talent behind Goldeneye 64 (before they left Rare), TimeSplitters, and Second Sight completely fall apart on this one. Their dialog was workable in the days before characters spoke in-game, their art style actually pushed the N64 & PS2 hardware, and they clearly made a terrible mistake to hype the plot concept by giving away the twist in every press release. Changing sides was a nice touch when genuinely unexpected in Deus Ex, but lost all of its effect here. It’d be like Sixth Sense trailers all giving away the movie’s ending.

      RIP Free Radical. Here’s to hoping that their guys go on to do good things in Crytek UK and Pumpkin Beach.

      “Graphically, Haze is one of the best-looking console games I’ve seen, and most shooters tend to stop right there. But the story in Haze is what really makes the game special; it really causes you to examine the ramifications of what Mantel is doing. Switching sides midway through the game is an exciting undertaking and completely changes the way you view the whole gaming experience.”
      -Cris Velasco, Ubisoft composer, speaking in an interview with 1up

      :(

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