Demigod Update News
You know, a lot of websites wouldn’t bother to tell you whether or not patches have increased the playability of a game. No, the gamespots and the IGNs and the EVIL LARGE NEWS SITES of the world are perfectly content to play’em and leave’m. But not here, no. In part due to the fact that we are too poor to purchase new games but mostly because of JOURNALISTIC INTEGRITY, you can look forward to knowing whether or not poop has since turned to gold.
And so here we are, at 1.01.1039. Details of the patch can be found here. But you don’t need to go there. In fact, I’d rather you wouldn’t. Don’t leave me for their honeyed words and empty promises. You need me. You need me to tell you whether or not it works.
It does! It works pretty well, and playing the game is significantly easier now than it was in the past few weeks. Fewer people dropping randomly, fewer people needing to bog down their connection by force proxying their connections. All and all an improved experience. Now that connection issues have largely been fixed, a more standard tweak and content adding patch should drop before the end of the month. Hopefully it will take care of the minor balance issues, but with details scarce we’re going to have to wait and see. At the least, the replay system they are working on could help in giving players an idea of why they lose, an absolutely critical element in retaining new ones and keeping interest up amongst the more advanced players. Because losing without having any clear idea why is never any fun.
Also, a demo isn’t too far off. Hopefully a multiplayer one so people can know in advance whether or not they’re in for a headache. I’ll keep you posted.





